Lecturer: Dr. Christoph Safferling
Position: Head of Game Analytics at Ubisoft Blue Byte
Data and analytics are used in games just as in any other industry. In this presentation we will take a look at how and what kind of data is used in game development.
We will also show two different dashboards built in R Shiny to give the audience a feel for what problems a game analyst faces on a daily basis. Additionally, we will discuss the toolset of a modern game/data analyst, and what we look for when hiring new talents.
Interested students of other courses are welcome!